Board Game Design Fundamentals: A Step-By-Step Guide

Have you ever thought about designing your own board game? Did you create any “house rules”? Do you have some prototypes, but don’t know what's next? Maybe you are published but search for a better design structure and know-how?

Join the only gamified board game design course led by 5 industry veterans. Build your first playable prototype step-by-step, and avoid the mistakes that kill most debut projects.

Our first course will take you on a journey to create your first board game using the Pamper playtesting group method.

You’ll learn how we do it, from inspiration research and prototyping through playtesting to preparing to pitch your game to publishers.


Trap

Most courses are just hours of boring videos. You watch them, but you never actually design.



The Solution

You don’t need more videos. You need a system. We will show you the proven Game Ontogenesis Model, which structures the work on your game into five clear sections, each with its own loops.


Meet your trainers

Pamper Playtesting Group - an association of testers, designers, and developers with a goal to help new designers become published ones. They organize regular playtesting sessions open to everyone and offer professional testing services. Along the way, they’ve played hundreds of prototypes and connected many designers with publishers at their event, Designer Camp. Who stands behind it?

Wojciech (Łosiu) Wiśniewski - Board game designer with over 13 years of experience. Designer of four published titles, including Gutenberg and AI Space Puzzle. Lecturer and workshop facilitator in board game design. Works as a consultant with NGOs, supporting projects that use games as tools for education, awareness, and social impact.

Michał Gryń - experienced board game sales manager with a background in Awaken Realms and Go On Board. Author specializing in product-wise design with published titles like Space Craft and Candy Hunters. Lead developer of The Witcher: Old World.

Łukasz Szopka - author of: Warsaw Rasin Up 1945–1980, Night Sky Explorers and its expansion, Pulsars and Satellites. Developer of The Witcher: Old World and The Witcher: Legacy. Daily, he manages the development team at a board game publishing company.

Eryk Nowak - graduated from game research and design at the Kazimierz Wielki University. Author of Podpalacz (2025) and lead developer of: The Witcher: Path of Destiny (2025) and The Witcher: Legacy.Proud Founding Father of Board Game club Figurkownia in Szamotuły.

Franciszek Ostojski - game developer who worked with various publishers on recognized games like Nemesis, Lords of Hellas, Cyberpunk 2077: The Board Game, and The Witcher Legacy.

What's in the course?

Around 32 hours of learning divided into an online course and practical parts, where we guide you during the tests using Supporting Sheets.

  • 13 In-depth Chapters: Covering everything from the "Core Engine" to "The Rulebook."

  • 82 sections to help your brain process information.

  • 8 practical tasks for you to perform live - you end up with an actual game.

  • 42 interactive exercises to keep you engaged and improve knowledge retention.

  • 33 Iconographics to simplify complex topics.

  • 7 Videos: fun subject breakdowns.

  • Automated guide system (no AI - we ask the  right questions and use your own answers)

  • 9 PDFs: Ready-to-use templates that save you 30+ hours of work.

You benefit from TableHop platform:

  • Play to Learn: Our platform is gamified. Solve various tasks and dive into interactions.

  • XP & Rewards: You will be rewarded for every step toward your finished game. Earn XP, get achievements, and unlock rewards while leveling up!

  • Consistency: We’ve designed Tablehop to keep you engaged. No more abandoned courses. Stay on track with your progress bar.


Buy it now

  • No subscriptions. One payment for lifetime access. 

  • Free courses’ updates once per year.

  • Even for less than 5€ per month with Klarna.

Start your professional board game design learning today!